This tutorial covers objects in Blender 3d, to follow a curve without any distortion.

Note!  This tutorial works with version 2.79.  Unfortunately, it no longer works with 2.8, 2.81, or 2.82.  New Fix Coming!


There are a couple ways to make an object, in our case, a diamond or a prong, follow another object.  One way, to apply a curve modifier and an array, will distort the object, causing them to look out of shape, and not usable.  The second way, is more complex, but allows us to have one object follow a curved path, without distortion, and that is what we will be learning today.

Here is the video instructions, and below are the outlined details



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Instructions for objects to follow a path, without distortion in Blender 3d…

  1. Add a curve, or create a curve that you wish to have our object follow.
  2. Under the curve properties tab, select “follow” under the Path Animation Option.  Select the number of frames (or objects) you wish to place.  The default is 100, so change this to match your needs.
  3. Add your object to the 3d window.  For example, a diamond, or in our tutorial, a cube.
  4. With the object selected, choose the “Object” tab for its properties, and select “Frames”.  Uncheck “Speed”  Change the number of Frames to match the number of objects you wish to place along the curve.
  5. Unselect all 3d objects and curves in the 3d window.
  6. First, select the Object, (your diamond or cube).  Then, while holding the shift key down, select the curve you wish to have the objects path follow.
  7. Press “Control-P”, then select “Follow Path”  This will allow your objects to match the number of frames.
  8. Press “Alt-O”.  This will place the objects you wish onto the path, in the correct manor.
  9. To adjust the number of objects (cubes or diamonds) along the curved path, select the curve, go to the “curve properties tab”, and adjust the number of frames.
  10. You can adjust the position, rotation and size of each object by selecting the main object, and using the rotation and size functions to match your needs.
  11. Place both the object and curved path where you would like it.
  12. To create a permanent instance of the number of (cubes or diamonds), press the following three keys simultaneously…  “Control-Shift-A”.  This will create a number of separate objects, each with their own properties on the model.  Each now, can be modified on its own.

To become proficient at this, practice this as much as possible, and keep a reference to these 12 steps.  They are very useful.


Thanks for visiting us, and I hope you’re enjoying these tutorials.




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